| University | University of London (UOL) |
| Subject | CO3355: Advanced Graphics and Animation |
Question 1
Write GLSL shaders and the accompanying Processing code to implement the first, Phong [1] and second, Blinn-Phong [2] shading models. Make sure you cater for ambient and diffuse together with specular reflection and make all model parameters adjustable by the user. Enable camera navigation and incorporate a point light. Experiment by modifying the parameters of each model and demonstrate the outcome on different shapes. Discuss and evaluate the results.
Question 2
Extending your code from Question 11 add a second light to your scene and explore how you can combine the effects of multiple lights in each shading model. Make the position of both lights change smoothly over time. Demonstrate the outcome and discuss the results.
Buy Custom Answer of This Assessment & Raise Your Grades
Are you seeking the best CourseWork writing help in Singapore? Then you are in the right place. Singapore Assignment help has a panel of well-qualified experts who have complete knowledge to create outstanding coursework solutions on computer science assignments at a low price.
Looking for Plagiarism free Answers for your college/ university Assignments.
- AVET205 Veterinary Anatomy & Physiology (VAP) Practical Assignment 2026
- S2559C Advanced Integrated Care Planning Graded Assignment 2026
- S1519C Integrated Care and the Singapore Health System Graded Assignment 2026
- S3589C Project on Communication and Health Coaching Graded Assignment 2026
- PSB5037EE Manufacture of Electronic Systems for Regulatory Compliance Assignment CW 1
- A2859C Pharmacotherapeutics I Graded Assignment Brief 2026
- ISIT332 Business Process Management Individual Assignment 1
- A3740C Complementary and Alternative Medicine Graded Assignment
- A3750C Dietary Supplements Graded Assignment Individual Report 2026
- Introduction to Accounting Assessment Questions | SMU
