ENG301 Microprocessor Programming SUSS Assignment Sample Singapore
ENG301 Microprocessor Programming course provides students with a comprehensive introduction to writing code for microprocessors. The course covers fundamental concepts such as assembly language, embedded control structures, and upper-level programming methods. Students learn how to design and implement embedded code that allows microcontrollers to efficiently process information.
To supplement the theoretical instruction, there is also hands-on practice on actual hardware components. This enables students to gain practical knowledge they can apply in their field of specialization or future studies. In addition, the course is adequately tailored to suit different specializations ranging from life science and medical technology to robotics and aerospace research.
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In this section, we will discuss some assignment outlines. These outlines are:
Assignment Outline 1: Analyse ARM processor architecture and microcontroller configuration.
The ARM processor architecture has come to dominate the world of microcontrollers. Its 32-bit reduced instruction set computer (RISC) design has enabled faster processing and greater efficiency than was previously thought possible in a microcontroller, while dramatically decreasing power requirements. This has made ARM processors perfect for a wide range of embedded device applications, from home automation systems to the Internet of Things.
In addition, due to its modularity, the ARM architecture is highly configurable, making it widely accessible to both low-end and high-end markets. As a result, ARM’s widespread use across products and industries reinforces its place as a de facto standard for microcontroller design.
Assignment Outline 2: Appraise the abstraction in hardware/software design and the trade-offs in processor design.
When designing hardware and software, abstraction is key to making development more efficient. Abstraction allows designers to break down complex tasks into smaller components, simplifying the overall process. At the same time, abstracting different parts of a system helps designers identify trade-offs between two or more alternative designs.
For example, when designing a processor, certain aspects of the design must be sacrificed in order to achieve greater performance. A designer may opt for a simpler instruction set, or fewer transistors at the cost of increased power consumption.
Assignment Outline 3: Demonstrate the handling of ARM interrupts, data processing instructions, data transfer instructions and execution of programming languages.
Interrupts are used to handle events that require immediate attention. In the ARM architecture, an interrupt is triggered by asserting a signal on the specific pin of the device. When this occurs, execution of the current program is interrupted and control is transferred to a designated Interrupt Service Routine (ISR). This ISR typically handles data input or output operations and then returns control to the main program.
Data processing instructions in ARM processors allow for basic mathematical operations such as addition, subtraction, multiplication and division. These instructions can be used to perform calculations on registers and memory locations. Data transfer instructions are also available which allow for data movement between registers or memory locations.
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Assignment Outline 4: Examine the principles and basic concepts of Pipeline Design.
Pipelining is a design technique used to increase the speed and efficiency of processor instructions. In pipelining, instructions are broken down into stages that can be executed in parallel. A pipeline consists of a series of stages, each of which performs one or more steps in instruction processing. For example, the fetch stage will retrieve an instruction from memory, while the decode stage will decode it into its component parts.
The key advantage of pipelining is that multiple instructions can be processed simultaneously; thus greatly increasing overall processing speed. Furthermore, pipelines are also less prone to stalls and branching delays due to their ability to process different instructions at the same time.
Assignment Outline 5: Sketch the ARM memory interface, advanced microcontroller bus architecture, and different levels of the memory hierarchy.
The ARM memory interface controls the flow of data between different components of a processor. It enables the communication between the processor and various external devices, including RAM and ROM. The Advanced Microcontroller Bus Architecture (AMBA) is an on-chip bus system designed to connect different parts of an SoC together, such as processors, peripherals, and memories.
At the lowest level of the memory hierarchy is main memory which consists of RAM or ROM. This type of memory is fast but expensive. Cache memory lies in between main memory and registers in terms of speed and cost; it provides relatively fast storage with lower latency than main memory. Finally, registers are at the topmost level; they provide extremely fast storage for temporary data used by instructions being executed.
These different levels of the memory hierarchy are necessary to enable processor operations at maximum efficiency. By utilizing a combination of these types of memory, processors can quickly access data that is required for computation and processing.
Assignment Outline 6: Execute simple assembly language programs.
Executing simple assembly language programs requires a few basic steps. First, the program must be written in assembly language and compiled into machine code using an assembler or compiler. Next, the resulting executable file needs to be loaded into memory. Finally, it can then be executed by specifying the address of where it is located in memory.
When executing an assembly language program, it is important to keep track of the state of registers and other variables used by the program. This will ensure that proper data values are being accessed at all times and that any changes made during execution do not lead to unexpected results. Additionally, debugging tools can be used to analyze the behavior of a program while it is running in order to identify bugs or errors that may exist.
Once a program has been successfully executed, the results of its execution can be observed and any necessary changes can be made in order to improve its performance or accuracy. With these steps, assembly language programs can be effectively implemented on ARM processors.
Assignment Outline 7: Design systems based on: (a) ARM Microcontroller architecture (b) ARM Cortex™-M3 processor.
For ARM microcontroller systems, the design process involves selecting an appropriate microcontroller and configuring it to meet the requirements of a given application. The first step is to choose a suitable microcontroller based on factors such as operating voltage, number of bits, clock speed, memory size etc. Once this has been done, then necessary components such as peripheral devices need to be added in order to provide additional functionality.
The ARM Cortex™-M3 processor is also used widely in various embedded systems. It provides many features including low power consumption and high performance due to its 32-bit instruction set architecture. A system based on this processor should include a number of elements such as an external bus interface unit (EBIU), interrupt controller, timer, and USART. Additionally, the processor also supports hardware debugging which can be used to debug any issues encountered during development.
After these components have been selected, the next step is to ensure that they are properly connected with each other in order to create a complete system. This involves connecting all necessary devices to the bus interfaces and then configuring them according to their specifications.
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